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Udyr vs Nocturne · Jungle

The lane in ten seconds, then the whole brief — written by our coach for your level, from Riot's own kits for patch 16.22. Every number checked against Riot's data. Options, never orders.

Written for

The same lane is not played the same way in Silver and in Diamond: pick your level, the advice changes. Signed in, Olymps opens on your rank. Coaching, not statistics — the abilities and Riot's cooldowns are the same at every level.

JungleUdyr vs NocturneIron – Silver
The key

Respect his level 6 dash; ward your lanes and clear your side.

Nocturne R — Paranoia
Watch · R · Paranoia160 → 100 s

Ward lanes, warn teammates when your screen goes dark

Udyr E — Blazing Stampede›AA›Udyr R — Wingborne Storm›Udyr Q — Wilding Claw
Your window

Strike when his W and E are spent

How the lane plays · Iron – Silver

Udyr wants short, sticky fights on his own camps; Nocturne wants long-range Q picks and a level 6 dash onto a lane. Control your own camps first.

Levels 1-2

Clear your own camps and track where he starts. If you meet him, E (Blazing Stampede) into AA for the stun, then keep hitting. Don't chase him far.

Levels 3-5

Fight for scuttle only when you see his Q is used. Both of you can gank; Udyr's E is the better chase tool, so look for it.

Level 6+

His R (Paranoia) darkens your vision, then he jumps on a lane. Ward the lane's flank, tell your laner, and stay near the fight to follow up.

Play it aggressive

When he's low or has used Q on a camp, look for E (Blazing Stampede) and AA to stun him, then stay on him.

When his W (Shroud of Darkness) is spent, you can walk up for a short trade with R and Q.

After he shows on a lane gank, take the free clear on his side or the scuttle crab.

Play it safe

When he has full mana and his Q and E are up, skip the 50/50 fight and clear your camps.

Don't chase past your side of the river after he fades with W; you tend to run into his team.

Once he reaches level 6 and your lanes are unwarded, give up the farm and stay in range to help them.

Their threats · Riot's cooldowns

Nocturne Q — Duskbringer
Q · Duskbringer8 s

Long-range blade that gives him speed and damage on the trail. Don't chase down a trail; step off the line and fight on your terms.

Nocturne E — Unspeakable Horror
E · Unspeakable Horror15 → 11 s

Damage over time, then a fear if you stay in range. Walk out of range before it ends, or fight while it is on cooldown.

Nocturne R — Paranoia
R · Paranoia160 → 100 s

Shrinks your sight and he dashes to a champion. Ward, ping the lane when your screen darkens, and be ready to follow up.

Your combo

Udyr E — Blazing Stampede›AA›Udyr R — Wingborne Storm›Udyr Q — Wilding Claw›AA

When he's in melee range at your camp and his W is spent: stun, then slow and burst.

Nocturne's kit · Riot's cooldowns, every level

Nocturne Q — Duskbringer
Q · Duskbringer
8 s
Nocturne W — Shroud of Darkness
W · Shroud of Darkness
20 → 12 s
Nocturne E — Unspeakable Horror
E · Unspeakable Horror
15 → 11 s
Nocturne R — Paranoia
R · Paranoia
160 → 100 s

Other Udyr matchups · jungle

Everything about Udyr →

How this is written

Our coach reads both kits exactly as Riot publishes them for the current patch — abilities, cooldowns, costs, ranges — and writes the lane for one level at a time: Iron – Silver, Gold – Platinum, Emerald – Diamond, Master+. Every number in the text is checked against Riot's data; a line that cites anything else is dropped. No win rates, no tier lists: coaching, not statistics.