Know who you're
playing tonight.
Type any Riot ID and read the player behind it — what they actually play, and the matchups they keep losing. Graded from their own ranked games with our formula, not from a tier list.
“Their first big item lands at 13 minutes when they win — and 19 when they lose.”
Same build, different game. That is a tempo problem, and it tells you exactly how long you have before they come online.
Free · no account · the dossier opens right here — a public, shareable page with Print/PDF.
What comes back
Everything below is computed from their own games. No global meta, no counter table, no opinion — and nothing about a person, only about how they play.
Their pool
FreeWhat they pick, how often, and how it actually goes for them. The champion they play most is rarely the one that serves them best.
What beats them
FreeThe lane matchups they lose, drawn from their own games — with the sample size, so a 0% on two games reads as thin, not as a plan.
The coach's opening read
FreeOne sentence that links two findings into a cause — plus a 9-domain radar ranking them against the nine other players in their own lobbies.
The map of their deaths
Deep readEvery death placed on the Rift, minute by minute — where they fall, whether they were alone, and the window where a second death follows the first.
When their games are decided
Deep readThe exact minute wins split from losses, their lane at 10:00 in gold and CS, and why the lane goes when it goes.
The field report
Deep readDrakes by element, turret plates, teamfights — how many allies alongside, who throws the first hit, and how close they play to their jungler.
Champion by champion, with the brief
Deep readTheir build order to the minute — wins against losses — and the written gameplan: draft, lane, game, each order with its number.
The boundary — free tells you who, paid tells you how
Looking anyone up costs nothing and never will. What is sold is the film room — the preparation for a match that matters — and the eye that stays open.
Rank and form, their pool, the matchups they lose, the 9-domain radar, the coach's opening read — and a share card. Twenty ranked games, refreshed every 12 hours.
Thirty games, minute by minute: the map of their deaths, when their games tip, the field report, champion by champion, and the written gameplan. A team sheet — five players, one draft plan — costs 6 credits.
50 AI credits every month — a deep read is 5 (a daily guard only protects the Riot key) — plus ten watchlist places re-read every week — and you only hear when something moved.
Before a match on Olymps, it's free — for both of you
We know who you play tonight, because we run the bracket. So the briefing on your opponent arrives on its own, and it costs nothing — they get exactly the same read on you.
And if you try to buy the deep read on the side you face tonight, we refuse it and give you the free briefing instead. A paid advantage inside a match with money on it is a line we do not cross — not because it would be hard to sell, but because it would be worth nothing afterwards.
What we do sell is depth outside a match, team preparation, and following a player over time. Never the edge in a match whose result we read from the Riot API.
A whole side, in one read
A coach doesn't prepare a player, they prepare a camp. Give us up to five Riot IDs — or an Olymps team name, and the fields fill themselves — and the plan comes back in the order you use it.
A champion under three games never enters any list. A plan built on two games is a guess, and a guess in a draft costs more than no plan at all.
The champions they actually win on — most played and best won, first.
The ones they keep picking and losing on.
Each player's own losing matchups, and what they answer with.
Their players ranked by our /100 on their recent games.
Follow someone, and hear only what changed
Put a rival, a recruit or a roster on your watchlist. We re-read them every week and tell you what moved — a new pick, a swing in form, their main champion dropped, a change of role.
Nothing changed that week? We stay quiet. Two points of average between two weeks is noise, and a tool that cries wolf is a tool you mute.
Questions
How do you scout a League of Legends player?
Type their Riot ID. We read their recent ranked games straight from the Riot API and grade them with our own formula — what they play and how it actually goes for them, the lane matchups they lose, their win rate and average deaths. Looking someone up is free and needs no account. Signed in, you also get the deep read: their build order to the minute, their lane at 10:00, and how often they are first to fall in a fight.
What does the deep read show that a stats site doesn't?
Timing. A stats site shows what a player built; we show WHEN — the first finished item and the minute it landed, split between their wins and their losses. When the gap is six minutes, you are not looking at a build problem, you are looking at a tempo problem, and you know exactly how long you have before they come online. We also read their gold and CS difference at 10:00 against their own lane opponent, and whether they are the first one down in fights they take part in.
Is scouting free?
Looking up any player is free — their pool, their win rate, the matchups they lose, and the coach's opening read on them. The film room (the map of their deaths, the field report, their build order to the minute) costs 5 credits — every account starts with 1 free credit, plans refill monthly (Verified 20 · Elite 50 · Studio 150) and one-off packs top up. And before a match you play on Olymps, the briefing on your opponent is always free.
Do I get an advantage by paying before an Olymps match?
No, and that is deliberate. The pre-match briefing is free, automatic and symmetric: you get it on them, they get exactly the same on you. We refuse to sell the deep read on an opponent you are about to face in a bracket — a paid advantage inside a match with money on it is a line we do not cross. What is sold is depth outside a match, and preparation for games we do not run.
Can it tell me what to pick against them?
It tells you what THEY lose to, from their own games — not what a global tier list thinks. Scouting is preparation you do before you queue. The one exception is deliberately narrow: in the free desktop Companion, the Eye reads the other side of an Olymps, Clash or custom champion select — free, and the same for both teams. Ranked champion select stays dark: it is anonymous by design, and we do not go around that.
Can I scout a whole team?
Yes — up to five players at once, and the plan comes back the way a coach uses it: what to ban (the champions they actually win on), what to leave them (the ones they keep picking and losing), where each lane cracks, and who carries them. Load an Olymps roster by name and the five fields fill themselves.
Can I follow a player over time?
Yes. Put someone on your watchlist and we re-read them every week, then tell you only what MOVED — a new pick, a swing in form, their main champion dropped, a change of role. Nothing changed that week? We stay quiet. Free accounts watch one player, Elite watches ten.
Where does the data come from?
Their public Riot match history, read through the official API and graded with the same formula we apply to your own games. Never their private Olymps data — their coach grades, written reviews and missions belong to their account, not to a scan. And we describe tendencies, never a verdict on a person.
Start with one name
A rival, a teammate, or yourself. It takes a Riot ID and no account.
Want the same read on your own games? The Olymps Coach grades every match you play and names what cost it.
